
GPU updates - New V-Ray Material translucency and support for Sparse Volumes using Nvidia’s NanoVDB library are now available on V-Ray GPU.

Displacement is now consistent with V-Ray for 3ds Max, and initial support for SiNi scatter and Anima 4D.

Extended V-Ray Dirt - New advanced options in VRayDirt ensure precise and agile control over weathering effects.Extended material override - In addition to update 1’s extensive global override functions, you can now preserve a scene’s materials’ original reflection, coat, sheen, and displacement.Easily tweak how much an individual light illuminates the environment fog around it. Atmospheric light contribution control - Improved control to speed up your lighting setup.Instance your lights based on any kind of particle system. V-Ray Instancer lights distribution - More versatile ways of distributing lights in the scene.More artistic control in post - The V-Ray Frame Buffer now has a sharpen and blur effect to polish final renders.Chaos Cosmos materials - Chaos' collection of render-ready content now also contains materials, which users can use out-of-the-box and also customize their color, bump, gloss and more.Decals - Easily project unique materials onto objects of any shape to create effects like logos, cracks, stains and more.V-Ray 5.2 for 3ds Max is officially available for download now and now contains decals, Cosmos materials, new lighting possibilities and several other improvements to V-Ray.
